Parts List:
R1,R2,R3,R4 = 100K C1,C3 = 10uF/16V
R5,R6 = 3K9 C2 = 0.01uF, ceramic
R7 = 470 Q1 = 2N4401
R8 = 100 Q2 = TIP32
R9 = 220, 1/2 watt U1 = LM358
P1 = 5K L1 = Lantern Bulb
S1 = On-Off Switch
Description:
The electronic lantern control circuit adds high-efficiency dimming and flashing to an existing battery-powered
lantern or flashlight or to a custom design. For the car it makes a great lamp for changing a flat tire, back seat
reading or emergency engine work.
The flasher mode is useful for warning other drivers of your troubles and it may be adjusted to have a very short
flash duration for long-term use as when the car must be left on the shoulder over night.
When camping it is great as a low-power night light for the tent or the portable 'potty'--you may select only as much
light as you need! The flasher mode is useful for finding a boat dock in the dark or even attracting fish.
At home, the flasher is a great way to tell guests when they have found the right house or to "jazz up" battery
powered holiday decorations. The circuit is intended for 6 or 12 volt lantern batteries but it should work well with
supplies from 4.5 to 15 volts without any modifications to the circuit as shown above. Except C1/C3. If you intend to
use 12 to 15V, increase the working voltage of these two capacitors to 25V instead of the listed 16V.
In dimmer mode (switch S1 open), the circuit send rapid variable-width pulses to the bulb to control the brightness
and in flasher mode (switch S1 closed) the pulse rate is about one per second. Very short flashes will give a greatly
extended battery life. The TIP32 remains cool since it switches on and off instead of simply dropping the voltage
like a power rheostat.
The components are not critical and substitutions are fine. Almost any general purpose op-amps or comparators will
work in place of the LM358. The two transistors may be replaced by a power FET if desired simply by connecting the
gate to pin 7 of the Op-Amp, the source to ground, and the drain to the bulb. The other end of the bulb connects to
the positive terminal of the battery in this case.
There is nothing particularly critical about the resistor and capacitor values and the experimenter may change them,
if desired. For example, a 10K-pot may be substituted for the 5K by increasing the 3.9K resistors by 2 also (8.2K
would be fine). The 100K's in the flash circuit may be a different value if the capacitors are also scaled
(inversely--if the resistors are doubled, the 0.1 and 10uF are halved).
For Q1 (2N4401), a PN100 or a BJT like the 2N3904 should work fine also. Power transistor Q2 (TIP32) can be replaced
with a NTE197 or a NTE292.
Try experimenting with whatever you have at hand or combine values to get the desired value you want.
Construction is not critical - the entire circuit may be built on a piece of perf-board and wrapped with electrical
tape. An old gas-mantle lantern could be converted over to battery power by placing a bulb socket in place of the
mantle and building a battery compartment in the fuel tank.
Additional Notes:
ALL resistors are 1/4 watt, 5% tolerance, unless otherwise posted.
P1 is the dimmer potentiometer. S1 is an additional switch to activate the 'Flashing' mode. R9 has to be a half-watt
type. Q1 is a NPN audio amp transistor and can be substituted with a 2N3904, PN100, NTE123AP, the BC547, Elector's
TUN, etc. Q2 is a PNP power amp and can be substituted with a NTE197. Try others, they also may work.
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